12/7/2023 0 Comments Marmoset toolbag 2 glass material![]() Let's take a look at this map and you can see here when we click on our preview, well it doesn't really look like the map and that's because I have the alpha checked. I'm going to position it over this dark area in my background so that we can see the transparent parts of this object a little clearer here in a second. ![]() Now you can see there it's just a bunch of stripes. I'm going to click on that and I'm going to add my diffuse or color map to that plane. And if you've forgotten how to make that, you just go to presets and Dota 2 template, and I'm going to click on it and scroll down here to my Albedo channel. So to start with, I'm going to use the Dota 2 template that I have here. Let's start by opening a simple mesh, this plane that I have here, and we'll take a look at how we can apply these types of maps to our objects. 457 12K views 1 year ago Marmoset Shading eyeball In this Marmoset Toolbag tutorial, I'm going to show you start to finish how to create a realistic Eye shader using Marmoset Toolbag. ![]() Transparency masks, or alphas, are handled similarly in Toolbag. Transparency and alpha maps act as masks to hide parts of the mesh.
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